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03Work

We don't design screens. We design decisions.

Fifteen years of product design for enterprise platforms, consulting and publishing: research first, measured results, and interfaces that make complicated work feel simple.

Experience
15 years
Certified
CUA, HFI
Focus
Enterprise UX
Approach
Research to release

Case studies

The problem, the process, the result.

The lab

Things we build to stay sharp.

Small, fast experiments, mostly with AI in the loop. They keep us honest about how products really get designed, built and shipped.

  1. 2026

    Spot the Bias

    A game that teaches AI bias by example. Players judge real-world AI scenarios, like a CV screener favouring certain names, and learn from instant feedback. We built it for an internal design day: 100 people played against a live leaderboard, and it started real debates about how teams design AI features.

    • Figma Make
    • Supabase
    • Game design
  2. 2026

    Spice Garden

    A complete restaurant product built over a weekend to see how far an AI-assisted workflow can go, from concept to presentation, while keeping the UX decisions sharp.

    • Figma Make
    • ChatGPT
    • Perplexity
    • Gamma
    • Supabase
  3. 2025

    Time Tracker Pro

    A one-click time tracker taken all the way from research to a live deployment: scoped with Perplexity, coded, versioned in GitHub and shipped through continuous deployment on Render. Proof that understanding how a product ships makes for better design decisions.

    • Perplexity
    • GitHub
    • Render
    • CI/CD

Let's build it.

Tell us what you are making. We reply to every enquiry within one working day, and you will hear from the people who would actually do the work.

London, United Kingdom · Working worldwide